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I like the game features but I think there is some serious balancing issues.

It is a lot of rng to get the tower you need or the same tower in order to get them to level 2 and fuse them- and fused towers can have some really crack abilities that you absolutely need for late game. I must have rerolled 10 times and not get any stack tower.

Virus is just overpowered. I got to first place, first time playing, simply because I got virus, and half of the new runs I failed was because I encountered my original team. I finally surpassed my old record because I managed to get virus again in my deck.

Trying to do hypercarry (frontline tank + support) is really, really difficult. It is just so easy to do damage in this game. PWR isn't even the primary source of damage for most builds. Half of the towers have some crazy instant kill type thing where they get 10 PWR (guardian angel and doomguard) or treant's 5 thorns, and who can forget petrify

My suggestions would be: Let player choose any for the first tower, cause otherwise it will just lead to rerolling, and curb the classes whose whole gimmick is doing as much damage as possible to one specific unit.

Awesome game. Played it a little.

Improvements in my opinion:
- Maybe like make the "shift to expand" more white or maybe like stand it out a little more (maybe gray background?)
- Suggestion: maybe a endless mode would be awesome.

Other than that, really great game. I liked it.

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Can you make it browser playable ?

(I will download it to see)

*Chrome is flagging your game as suspicious 

when you open the exe there is this : 

"

warning: some trace filter directives would enable traces that are disabled statically

note: `debug` would enable the DEBUG level for all targets

note: `info` would enable the INFO level for all targets

note: `debug` would enable the DEBUG level for all targets

note: `wgpu_core=warn` would enable the WARN level for the `wgpu_core` target

note: `wgpu_hal=warn` would enable the WARN level for the `wgpu_hal` target

note: `naga=warn` would enable the WARN level for the `naga` target

note: the static max level is `off`

help: to enable logging, remove the `max_level_off` feature from the `tracing` crate"

I can't play unfortunately but the minimalist looks make it intriguing hope to play later!

(+1)

Yeah I definitely will work on making it browser playable, right now I am reworking a lot of gameplay stuff and the server is down atm. Will fix everything very soon and the build will be way more fun :)

Thank you for trying out and stay tuned for update! You can also join my discord to get notified when that happens. I will post a youtube video as well

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First. EZ